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Thread Statistics | Show CCP posts - 20 post(s) |

Rek Seven
Probe Patrol Project Wildfire
168
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Posted - 2012.02.23 20:58:00 -
[1] - Quote
My super constructive feedback from another thread...
Rek Seven wrote:I'm not sure what we're supposed to get from that blog other than "it's being given minimal attention and we can't say what we will be introducing or when", so i'm kind of back to where i was 2 years ago when i started playing. You say that originally the next stage in your plan was to implement a corp public area and we have already been told that you had multiple character working in a shared environment, so why isn't this something we can expect to see in the near future? If it's because of technical reasons, why are you going overboard on avatar detail by adding tattoos and god knows what else? Don't get me wrong, the avatars look great and i know nothing a bout programming but if the detail is holding back the implementation of features, perhaps you should scale it back. Frankly, i think you can prototype all you want but that content could still fail when released. Release the corp area and then ask for feedback on what we would like to see added to that area and move on from there.
CCP RedDawn wrote:@oldbutfeelingyoung
Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.
In that case, don't bother stringing us along for another 4 years with prick teasing devblogs, come back when you have some concrete information. No offence intended.
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Rek Seven
Probe Patrol Project Wildfire
172
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Posted - 2012.02.24 14:27:00 -
[2] - Quote
Indahmawar Fazmarai wrote:there is no corporate interest to develop WiS in 2012
What do you mean? That there is no financial reason or that CCP simply have no interest in avatar gameplay?
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Rek Seven
Probe Patrol Project Wildfire
172
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Posted - 2012.02.24 14:47:00 -
[3] - Quote
Jade Constantine wrote: Stuff
CCP, please don't waste your time and resources doing what this guys say by trying to undo what you have already done, just realise the fact that nobody will really care about avatar customization until you have public areas.
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Rek Seven
Probe Patrol Project Wildfire
172
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Posted - 2012.02.24 15:02:00 -
[4] - Quote
Indahmawar Fazmarai wrote:
I.E., CCP is not interested to develop any new WiS content this year. Sleeve tattos are leftovers from the failed winter post-Incarna expansion, mcuh as the 3 new racial CQs... stuff that was 98% done and could be finished with 5 devs in TA -notoriously including one QA guy!
Ah okay, I kind of agree with you and i don't think we will see any think good/interesting released for WIS for a very long time if at all. I think this team avatar is mostly a token gesture to attempt to satisfy/quiet the players who want the WIS content we were promised. |

Rek Seven
Probe Patrol Project Wildfire
172
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Posted - 2012.02.24 15:21:00 -
[5] - Quote
Ranger 1,
I don't know anything about the kid who makes my burger at Mc Donalds. Why do you assume it would be any different for EVE and its developers?  |

Rek Seven
Probe Patrol Project Wildfire
174
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Posted - 2012.02.24 18:26:00 -
[6] - Quote
Axl Borlara wrote:Daren Solaris wrote:One thing that I've always felt would be an enjoyable feature in incarna is to have a "Combat Simulator".
How would a spaceship arena (ignoring whether it's a good idea in itself) be a feature of walking around as an avatar?
One idea would be to allow players to bet on the outcome of a fight in said arena and perhaps even enable the streaming of the arena battles to the CQ screens or a big screen in the public areas.
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Rek Seven
Probe Patrol Project Wildfire
182
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Posted - 2012.03.02 11:08:00 -
[7] - Quote
Team Avatar, are you working to bring corporation quarters to EVE?
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Rek Seven
Probe Patrol Project Wildfire
215
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Posted - 2012.03.13 11:36:00 -
[8] - Quote
When i first started playing this game, i wondered if there was a device that i could launch at an enemy ship that would attach its self to the ships hull and provide me with real time tracking information.
For WiS i would like to see a style of gameplay that would allow me to hack into the stations computers, locate a station guests ship and install a tracking device, sabotage the ship in some way or even gain limited access to their fleet chat channels.
To balance this there could be a station service to detect any sabotage, and there would be skill requirements for the specific saboteur activities as well as consequences for a failed hack.
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Rek Seven
Probe Patrol Project Wildfire
219
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Posted - 2012.03.15 14:48:00 -
[9] - Quote
Flamespar wrote:Flamespar wrote:One thing that I feel strongly about, is that a players appearance in Incarna should be a reflection of their achievements in EVE. Such that if a player has a high standing with the blood raiders, then they are able to purchase their clothes using loyalty points (or Aurum).
This doesn't mean that other players can't buy those clothes from the market. But they would run the risk of being found out (and shot) if a blood raider NPC discovers them posing as a high ranking official.
The same could be applied to ship skins when they arrive, certain designs and colours should be unlockable based on standings. I just wanted to add. That this idea actually would actually create a strong link to flying in space, as it's only by doing missions and making stuff go kaboom that you can earn those loyalty points.
Yup, being able to earn prestigious items through mission rather than just more isk, might make me more willing to run the sole destroying missions. |
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